ASCS Cage
A stylised 3D MMA prototype. Move, manage distance, strike, block, and takedown. Built to feel good on a phone, not to simulate real injury.
Original mini games and experiments. Scores are for bragging rights, not cash. No gambling, no wagering, no paid random rewards, no loot boxes, no pay-to-win.
A stylised 3D MMA prototype. Move, manage distance, strike, block, and takedown. Built to feel good on a phone, not to simulate real injury.
Route packets through a tiny network before the queue backs up. Firewall rules, NAT, and one very impatient user.
A server-build puzzle: pick parts, balance power and cooling, cable it cleanly, and boot the rack without tripping a breaker.
Fast CIDR and subnetting rounds. Learn the maths, beat the clock, and keep your addresses tidy.
Tech, Alberta, networking, and general-knowledge rounds. Ten questions, twenty seconds each, streak bonuses, and a device leaderboard. No cash prizes.
A hands-on PC build simulator for younger makers: choose parts, learn what each one does, check what fits, and find out why a build boots — or does not.
No gambling. No betting or wagering. No paid random rewards, loot boxes, cash prizes, or odds-based mechanics. Adult-mode games may include stylised combat-sport violence; kids mode hides those titles and keeps the space developmental.
Leaderboards and badges will tie into ASCS Cloud SSO so your profile follows you across the Lounge, forums, and Cloud dashboard — lightly, not loudly.